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» The arbitration of Quantum Viper
Ghost Burning I_icon_minitimeThu Dec 05, 2019 2:14 pm by Quantum Viper

» Holy Slayers
Ghost Burning I_icon_minitimeThu Dec 05, 2019 1:56 pm by Quantum Viper

» Ragnar's Urban Survival
Ghost Burning I_icon_minitimeThu Nov 21, 2019 3:42 am by Quantum Viper

» Ghost Burning
Ghost Burning I_icon_minitimeWed Nov 13, 2019 4:12 am by Quantum Viper

» RuneScape.
Ghost Burning I_icon_minitimeThu Nov 07, 2019 1:04 pm by Quantum Viper

» Police for neighborhoods
Ghost Burning I_icon_minitimeWed Oct 30, 2019 3:09 am by Quantum Viper

» Ghost Burning
Ghost Burning I_icon_minitimeTue Oct 29, 2019 4:03 pm by Quantum Viper

» Here's a link to D&D spell resistance just incase you want to study the Clerics.
Ghost Burning I_icon_minitimeTue Oct 29, 2019 4:01 pm by Quantum Viper

» 25 pages of Youtube R.L.S.H.'s!
Ghost Burning I_icon_minitimeSat Oct 19, 2019 3:09 am by Quantum Viper

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Handbook videos Asian ShowStopper Encryption Throwing Weapons Society Batman File

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 Ghost Burning

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Quantum Viper

Quantum Viper

Posts : 485
Join date : 2013-08-25
Age : 27
Location : Illinois; U.S.A.
Titles : Dabrowski. Avenger of the Snake. Dragonologist. "Vassal" by Eurobricks {10/10 posts}, "Citizen" by Eurobricks {69/75 posts}, "Knight" by Eurobricks {69/500 posts}.
Mission : G.I.JOE, F.E.A.R., U.N.S.C., noble, continue having adventures as my Role-Playing viper herald & being an Earthling.

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PostSubject: Ghost Burning   Ghost Burning I_icon_minitimeTue Oct 29, 2019 3:32 pm

I was browsing through my internet and was conducting research on furthering my ghost burning (afterall I know to practice swordsmanship incase of a shade) through ghost hunting methods- ghost burning is just not ghost hunting; no gizmos, no cameras, no groups, no hunting But instead to use all that input of knowledge into swordsmanship, so then incase of a ghost I fearlessly attack it with pride and righteousness because of my love for God. Now attacking it without a sword will give me viable options to retaliate, or even better to command a group of people to flee from the construct/build/area giving me the time to figure out a plan of offense if needed. Had I simply ran away I would stick to that one-way thought and make sure defense is my pursuit- the pursuit of survival; running away.

You must attack it so it can not take any bit of your souls essence from you. Because it is a ghost it would have the possibility of doing that just because it was undead before you/around you.

There are many of a kind of spirit definition, and I believe that they are defined such because of souls they had gotten through to.

I suppose spirits are invisible because in Gods good grace they are just allowed to be spirits. Never the less if God doesn't allow them to enter heaven then they are still a nuisance in some way.

A ghost is the next one. Ready to reap a part of your soul should you not be barbarian enough to punch it- proving you like yourself.

I believe a poltergeist is next. Now this undead has somehow understood it has an ability to reap souls but can not figure out why, because it is undead it will become chaotic.

A spectre comes next, only in the fact that it stopped having those chaotic moments to return to a former state. A spectre must of been a poltergeist that wasn't disturbed and mellowed out to haunt a location.

A revenant must of been a spectre that either renewed its thoughts because it was aware of having once been a poltergeist, or it was a ghost that evolved into a revenant because the purity of whatever soul it reapt to begin withs essence purged it from becoming violent. (If that can happen.)

THOSE WOULD BE THE EASY SPIRITS.

The hard spirits are what come after those haunted a location long enough. Either they would leave the location, and phantom a new location. (If the spirit is unintelligent to leave it's haunting it can't be considered any of the spirits that would evolve/transcend from the essence it had of the person/animal former happiness. Only those would be capable of leaving. Although I suppose a spirit could be that in its very own definition, pured enough to reform with nature to go with God. [Otherwise we'd be slaying spectres left and right by now.])

Should it have come to that phantom managing to haunt a new location shades would manifest out of the darkness and need to be slayed through a holy weapon/a blessed weapon. Should a shade get away, which is exactly what they would aspire to do from the location they would become a wraith... Reaping everyone and everything wherever they went.

Should a phantom not manage to haunt another location it would slowly revert (if God allowed) to a poe. Should that poe come into contact with anything alive the results could be catastrophic. They could try and merge with people's latent memories while asleep and become nightmares- then it'd entirely be up to the individual itself to defeat that source of spirit. By becoming atleast an avenger to themselves- that's a noble sort of knightly courtesan. (That'd mean a fully developed muscular body, atleast to the specifics the person knows is capable enough for them). Should that fail the poe would move onto the next human soul, and clairvoyantly turn into a "bogeyman/genie". That'd then in turn have them resurrect the dead if a whole town were to be under the spell of that necrotic energy.

We would then be fighting ghouls.

{The last type is a ghast. A ghast is a spectre, for instance/example, that decided to haunt an entire forest instead of a humane construct. Taking a lot of animal souls and never really understanding how to continue, but it still takes animal souls.}
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Quantum Viper

Quantum Viper

Posts : 485
Join date : 2013-08-25
Age : 27
Location : Illinois; U.S.A.
Titles : Dabrowski. Avenger of the Snake. Dragonologist. "Vassal" by Eurobricks {10/10 posts}, "Citizen" by Eurobricks {69/75 posts}, "Knight" by Eurobricks {69/500 posts}.
Mission : G.I.JOE, F.E.A.R., U.N.S.C., noble, continue having adventures as my Role-Playing viper herald & being an Earthling.

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PostSubject: Re: Ghost Burning   Ghost Burning I_icon_minitimeWed Oct 30, 2019 2:55 pm

All that comes afterwards/or around and before are premises' for role-playing games. Some do it specifically while others may or may not include it specifically, but the mechanics are technically there- or are war driven, or I think the term is baroque/renaissance(it may even be called "romance".)

With spirits taking bits of peoples souls, rendering the person weak, then for a person to want a aspersion "to fight magic with magic" to happen a person would need to become a mage/wizard. They would have to catch the spirit and imbue it into some sort of gem or other item that the person would know how to use as a weapon/like to use as a weapon. The spirit would then become an "oracle". That spellcaster would also need to be slain at some point, too.  

With the happiness the mage/wizard uses in coordination with the oracle they could hazard the world.

Therefore I warn you Heroesnetwork if you should chose to try and study role-playing characters in concentration to build your own, it's entirely okay, but be warned: The massive amounts of role-playing characters created could have been created absent-mindedly by people; meaning they were created without having gained experience as such a character. Because, most likely, either they themselves are deluded, are jealous of other people's creative thinking(creating an original character), or were scorned by a said original character's person and would like to see new people play as a specific character they have devised. Chances are hard to prove any of those without abiding to their personas- that'd mean giving up your life to keep playing consistently with them until you get them to bring it up- which would be to make them a best friend, by that time you'll already have forgotten your quest.

I'm sure you can fill in the rest for yourself your own way even. So, forewarned I want you to understand that for their to be mages (which is what we should aspire to defeat) those other characters on the site that are vampiric, or goblinoids, or have been shamed into being werepeople (some characters on the site are even spirits of some kind- no way could they have role-played with other people) must be excluded from your choice of character. You can browse them, though. It'll give you dexterity insight, and strengthen your charisma to know how to play and do your actions.

What you'll need to succeed at in defeating the "magick" side of role-playing is you'll need to have your role-playing character get to a certain level in a Dungeons & Dragons Adventurer's League (1 dice set is for starting out, if you can draw a picture of your character it'd be better than writing everything down about your character; but there's nothing wrong with that too) and quit their adventure. You can create an "escape" yourself later if you want to further your role-playing solely (that's what I'm doing. I'm going to get a kingdom and later if my wife has a spirit animal chosen herself she may become a queen for me... after maybe even her own conquest to my kingdom- or I met her elsewhere), it doesn't matter how you "escape" just as long as you do. That character is your "arbiter"/"herald".

If you die you died. I don't know what to say about it. I didn't die.


The site is: [url=dandwiki.com]dandwiki.com[/url]  [You can find specific links to the site in my Introduction. Classes/Prestiges and Quests are middle-to-bottom. This link is also paramount{Incase you believe it's needed for Clerics}: https://www.dandwiki.com/wiki/SRD:Spell_Resistance_and_Spell_Immunity#Spell_Resistance_.28Ex.29]

Role-playing this way is a good way to teach yourself to be prepared for a spirit in your own house without the need to provocate and buy emitters and gadgets by ghost hunting, it'll also keep your heart and mind sharp equally.

If we can be paranoid about mages then we can be prepared to defeat spirits. The first step is to not be afraid of the dark. I'm not saying role-play as a Mage Hunter, I don't want to affect your soul. The choice is all yours. If you don't make an evil one, or a chaotic one you did a good job right there. That gives only two options for a breed; Human and Animal.

I chose an animal after learning about what it would take to become a mercenary- that meant learning about lots of kinds of rogues to figure out which would become the best by matching personalities with other character personalities to pay attention to their fates all the better. I also looked at professions/classes to see which bettered themselves from such states, and vice-versa because I like myself. All that mercenary training was just to see how knight I'd become, but I chose an animal to be my role-playing character. There's just always some commando thing about it. I'll probably turn it into a Master Knight, get a kingdom, won some wars, learned how knights functioned like factions, turn them into guilds, make a system within that system and do battle again, excetera excetera.
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Quantum Viper

Quantum Viper

Posts : 485
Join date : 2013-08-25
Age : 27
Location : Illinois; U.S.A.
Titles : Dabrowski. Avenger of the Snake. Dragonologist. "Vassal" by Eurobricks {10/10 posts}, "Citizen" by Eurobricks {69/75 posts}, "Knight" by Eurobricks {69/500 posts}.
Mission : G.I.JOE, F.E.A.R., U.N.S.C., noble, continue having adventures as my Role-Playing viper herald & being an Earthling.

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PostSubject: Re: Ghost Burning   Ghost Burning I_icon_minitimeWed Nov 13, 2019 4:12 am

IN CONCLUSION training in ending your hobbies is one of the right ways to ghost burn. I for instance am now able to play efficiently instead of fundamentally F.E.A.R. 1 and not go on to play the other two just because of it's predecessor. BLACK, and do the STARWARS Jedi Academy for the xbox without an immortality cheat. I'll try TUROK, and DOOM. I'll also give City of Heroes a try once capable.

Creating a herald role-playing character is also considered a step for ghost burning. I made my spirit animal, the Malayan Pit Viper, my one.
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PostSubject: Re: Ghost Burning   Ghost Burning I_icon_minitime

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